e-Content Development Centre

MAKER SPACE: R(L)EADING ROOM

In higher education institutions library is playing a vital role and now it is gaining momentum gain through services offered to users. Presently, there are 4500 learners taking education in our institution to fulfil the changing needs of library users the ICT-based services provide. The Maker Space of the library will create an environment where learners will share their ideas with others and get innovative things done through experiments. It is the area of discussion, sharing, reading, and collaboration with the help of advanced technology like computers with modern software and hardware, high internet connectivity, and easy access to available learning resources.


OBJECTIVES

  • To sensitize learners to available learning resources
  • To create a hub for innovative idea sharing.
  • To provide access to e-resources and e-databases.
  • To develop the skill for collaborative learning.
  • To encourage the learners to innovate.

IMPORTANCE & SIGNIFICANCE

By offering Maker Space equipment, libraries can take steps to remain relevant regarding the technology provided to users. Understanding that simply providing desktop computers and the Internet (a connected box without context) does not satisfy the technology needs of users. While access remains an important issue, libraries must be mindful that as learners increasingly use mobile devices as a means to access the Internet, providing basic access to the web is becoming less important in some communities. What libraries can concentrate on is providing “value-added” technology, that is, software and hardware users may not have access to at home or even on college campuses, and that this equipment is made available in a way that facilitates creativity, experimentation, participation and play. The project helps the entire teaching staff and learners of our college for optimum utilization of existing learning resources by making provision for Maker Space.

E-CONTENT DEVELOPMENT/LECTURE CAPTURING SYSTEM

A lecture-capturing system is a technology that allows users to record, edit, and share lectures and other educational content. These systems typically use audio and video recording equipment, along with software for capturing, editing, and distributing the content. Lecture capturing systems can be used in a variety of settings, including classrooms, conference rooms, and online learning platforms. They allow educators to record lectures and other educational material for students to access at their own pace, enabling flexible and remote learning. Lecture capturing systems can also be used to create and distribute educational content to a wider audience, such as through webinars or online courses. One of the main benefits of lecture-capturing systems is that they allow educators to record lectures and other educational material for students to access at their own pace.

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